![]() The inventory has space for eight items, and throughout the adventure, it's rarely even halfway full. ![]() These lock-and-key puzzles drive Phantasmagoria, but several smart choices reduce the maddening tedium that plagued the genre's worst output, and make the game more accessible to first-time players. Getting stuck in one of these games meant blindly slapping twenty or thirty doodads against every pixel on every screen until finding the one magical combination the designer had in mind. For a time, it seemed like adventure games were locked in an arms race to see which could have the greatest number of inventory items, the biggest worlds, and the most obtuse puzzles. Phantasmagoria is tremendously ambitious in its presentation, but the interactivity and puzzle design is downright restrained. Viewing Phantasmagoria through this lens still won't make it appealing to the detractors, but it is key to understanding and appreciating the game, as well as identifying its most egregious flaws. This was a game not just for computer game enthusiasts, but for novices and outsiders, also primarily, even. ![]() Amidst all the talk of cheesy acting, sexual violence, and extreme gore, there's a crucial distinction that's often forgotten in most discussions of Phantasmagoria.
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